Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

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Ano 2019Páginas 410Formato BOOKISBN 9781138595309

Sobre o livro

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design
  • Ficha técnica

    Editora
    UmLivro, Taylor & Francis Ltd (Print-On-Demand)
    Formato
    BOOK
    Encadernação
    Capa comum
    ISBN
    9781138595309
    EAN
    9781138595309
    Ano de Publicação
    2019
    Número de Páginas
    410
    Dimensões
    23.5 x 15.6 x 3 cm
    Peso
    0.57 kg
    Idioma
    pt-BR
    Edição
    1
    SKU
    9781138595309

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